Happy Rails

Happy Rails is a labor of love a software engineer friend of mine wanted to take on for his four year old son. I joined the project right at the beginning to complement his programming expertise and turn his ideas into a relaxing, charming, and cohesive game. As the sole designer for most of the game’s development, I greatly enjoyed, wearing a multitude of necessary hats and learning a variety of tools.

My responsibilities included:

  • Working alongside product lead on evolving product definition.

  • Certain shape and color combinations were missing from the UI pack and needed to be created.

  • Creating icons, logo and some text elements.

  • Choosing fonts and colors.

  • Using Unity to add scaling to existing UI elements.

  • Developing a UI system based primarily on colors and icons.

  • Keeping UI friendly to a target audience with low technological literacy and low reading comprehension.

    • Few options per screen

    • Screens need to be navigable and intuitive without text

    • Navigation via exploration (world select and level select are my personal favorite screens)

  • Working with game designers to design and implement UI systems.

  • Creating user journey maps and menu prototypes

  • Working with another designer to make animated “papercraft” loading screens.

  • Level and scene/interaction design for several levels.

Next
Next

Tail Glider